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View Full Version : Clan/guild or what ever


Nataj
12-10-2008, 10:49 AM
Well then i just got an idea for clans.

Clans are big groups of players.Unlike most games i think clans should add extra passive abilities these passive abilities will be acquire by defeating certain bosses and Clan level up.
Example :
Dubious the Hard: Defeating him drops : Clan Defence Rank 1.
Clans receive skill point on level up.Clan Exp is awarded by killing Clan Mobs wich are marked with a C on top of their head.

Clan members share exp buff like their all together in one group.The exp and Loot wont be shared if not in an Actual party.Exp is shared only with Clan Mobs.

Once a clan has achieved a high level it will be allowed to make head quarters. In these head quarters the clan leader will be able to add NpC and Vendors.These vendors will sell special items.You need to aquire the npc recipe before the Vendor can sell it and the price is not edible.A regular player can get reputation from a clan and will be able to buy from the Vendor.To achive the reputation the clan leader will select a quest wich is edible up to certain points.The regular person will do these and will be able to acces the head quarters vendors.Note that the items that the regular player has to get for the quest are added automaticly to the Clan Leaders Bank.

A clan can form Alliances
A clan can make war .If war is enabled the players of the clan can kill like any other mob the player of the opposing clan.THE LEVEL DIFFERENCE CANNOT Exceed 5 levels or higher,if it does you can hit him nor can he.

~Nataj

AAron
12-13-2008, 03:46 AM
I don't agree with all of it. But certainly a thumbs up on the headquarters idea ^_^

Thorgal
12-13-2008, 09:35 PM
I don't like the part where you earn more Exp if your in a guild...

Nataj
12-16-2008, 01:42 PM
I did not say that.I said you share the exp if the mobs are titled Clan . Clan mobs are more powerfull than normal ones.

Ecksplisit
12-29-2008, 12:33 AM
I'm not sure what you mean by the term "edible"...^^;