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    Old 11-04-2008, 03:03 AM   #101 (permalink)
     
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    In case you are still looking for an engine to use, I highly recommend DX Studio. It has great interface for both 2D and 3D layouts, and is very easy to use.

    If the MMO were 3D I'd be more interested in helping, but I can provide a few ideas and logic for programming.
    I'm really horrible with 2D.
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    Old 11-04-2008, 03:22 AM   #102 (permalink)
     
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    Quote:
    Originally Posted by Curtis View Post



    I agree with you on the cash shop part, to pay developers for their effort... however I disagree on the part that NX clothing should be dropped for the general (non-paying) public, because this will put people off from buying from the cash shop and instead try to hunt them, even if they are aware it would take some time, they know they WILL eventually find NX. Not a very good idea as the cash shop is essential for re-couping costs of running/maintaining the game - after all this isn't a charity organization and people can't be spending their time and I'm sure LOTS of effort making a game for free right? And what about web hosting, that isn't free either, especially when running on dedicated server(s)...
    Hmm....

    I think what I was trying to say earlier was that I'd like there to be options other than just the set level equipment and what you can buy in the Cash Shop for money. Non-payers could have some kinds of cosmetic covers available to them, but not many, and not totally flashy like the cash stuff will probably be. One of the things I hated in GMS (primarily before cash shop was even out) was that everyone looked exactly the same at a given level, and I think that alternatives to the ONE required armor is something that should be built into the game to SOME extent, even if its just a different type of armor with the same stats and level.
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    Old 11-04-2008, 07:27 AM   #103 (permalink)
     
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    Give people a taste of Cash Shop with the worst it has to offer, eh?
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    Old 11-04-2008, 07:58 AM   #104 (permalink)
     
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    maybe make weapons with different requirement?
    For example for
    gigantic bow can have 54str req~58str req
    this will bring more variation to players! as some ppl might add more str :P, causing lesser to dex= lower damage.
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    Old 11-11-2008, 05:34 AM   #105 (permalink)
     
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    Quote:
    Originally Posted by TheNinja View Post
    In case you are still looking for an engine to use, I highly recommend DX Studio. It has great interface for both 2D and 3D layouts, and is very easy to use.

    If the MMO were 3D I'd be more interested in helping, but I can provide a few ideas and logic for programming.
    I'm really horrible with 2D.

    They already stated that it will be 2d, and they will be making an engine from scratch.
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    Old 11-14-2008, 12:40 AM   #106 (permalink)
     
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    I'd love in game ads or outside of it. I have never used Adblock or anything like that because if they take the effort to keep up information that helps me, I should help them by letting them get whatever cash revenue they get by having ads there. As long as they're not those annoying pop ups, then I'm fine with them.

    For the actual gameplay, I support the skill-based system like you are aiming for. It is really hard to execute, but I hope you guys can do it. [Like the others, I don’t want a grind-heavy game that depends entirely on levels, since I don't really have that time anymore.] Guilds are a definite yes (I loved my guild in ms, until we all quit) and I really like ms’s chat system which has a clear and simple box that doesn’t get blended into the background, unlike a bunch of 3d games. I believe that you should be able to have one type of weapon that you can set as you main (to be changed if you want a new main weapon), whose mastery % won’t go down as you use other weapons, unlike your non-main weapons. Basically, you have 100% you can devote to your main weapon and another 100 to be split among the others. Of course, I don’t really have an idea how to implement these, but I’ll try to think of some ideas for plot.

    Last edited by Salguod; 11-14-2008 at 12:50 AM.
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    Old 12-07-2008, 07:18 PM   #107 (permalink)
     
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    just wondering and i speak for every one (i think) but how much progress you have?
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