Flowsion.net - Social Community for Gamers  

 
Go Back   Flowsion.net - Social Community for Gamers > Project MMORPG > Project Discussion
New! Use your Facebook, Google, AIM & Yahoo accounts to securely log into this site, click logo to login  

Empository: Quick Post
You can respond to the Empository Thread by simply typing your moment here and clicking the 'post' button!


    Reply
     
    LinkBack Thread Tools Display Modes
    Old 10-25-2008, 04:22 AM   #11 (permalink)
    ^___^
     
    Hiep's Avatar
     
    Join Date: Jun 2008
    Location: California
    Posts: 198
    Likes: 0
    Liked 0 Times in 0 Posts
    Hiep is a jewel in the roughHiep is a jewel in the roughHiep is a jewel in the rough
    Send a message via AIM to Hiep
    Default

    Can we have a M-rated game please?
    __________________

    Hiep is offline   Reply With Quote
    Old 10-25-2008, 04:45 AM   #12 (permalink)
    Victory is Mine!
     
    Maxi's Avatar
     
    Join Date: Jun 2008
    Location: Somewhere near Nowhere
    Posts: 263
    Likes: 1
    Liked 2 Times in 2 Posts
    Blog Entries: 1
    Maxi will become famous soon enough
    Default

    I think I would need a little information to give suggestions. Like Bloodletter I would like to know what you are aiming for. I'd love a Medieval like setting. Or maybe a futuristic world were creatures are over taking cities! Or... well... there are so many possibilities! :o
    __________________
    SIGNATURE UNDER CONSTRUCTION
    __ man pr0n coming soon __
    Maxi is offline   Reply With Quote
    Old 10-25-2008, 04:48 AM   #13 (permalink)
    ^___^
     
    Hiep's Avatar
     
    Join Date: Jun 2008
    Location: California
    Posts: 198
    Likes: 0
    Liked 0 Times in 0 Posts
    Hiep is a jewel in the roughHiep is a jewel in the roughHiep is a jewel in the rough
    Send a message via AIM to Hiep
    Default

    How about all different types of enemies; humans, mythical beasts, demons, robots, etc?
    __________________

    Hiep is offline   Reply With Quote
    Old 10-25-2008, 05:00 AM   #14 (permalink)
     
    Join Date: Aug 2008
    Posts: 22
    Likes: 0
    Liked 0 Times in 0 Posts
    Crazycook728 is an unknown quantity at this point
    Default

    Of course, classes with balanced skills for balanced class numbers. Not like GMS where:
    1. Almost everyone is pretty much dependent on DKs and bishops
    2. NLs are huge in numbers
    3. Noticably low numbers of MM, WK, F/P Mages
    and some other stuff that I dont know a lot about but yea you get the basic concept.
    Crazycook728 is offline   Reply With Quote
    Old 10-25-2008, 05:18 AM   #15 (permalink)
     
    Kaasoljoyyx's Avatar
     
    Join Date: Jun 2008
    Posts: 1,128
    Likes: 0
    Liked 0 Times in 0 Posts
    Kaasoljoyyx is an unknown quantity at this point
    Default

    For storyline, talk to Isaac. He can probably give some good ideas. He's very knowledgable of MS lore and probably thought of his own storylines for games.
    __________________
    Kaasoljoyyx is offline   Reply With Quote
    Old 10-25-2008, 05:35 AM   #16 (permalink)
    Hai2u
     
    Desolation's Avatar
     
    Join Date: Jun 2008
    Location: Choklit
    Posts: 160
    Likes: 0
    Liked 0 Times in 0 Posts
    Desolation is an unknown quantity at this point
    Default

    You should totally try to make THE best MMO lol, integrating everything good about every game. Right now some games you play for one thing, another game you play for another aspect. Here are some aspects I find appealing about MS or other MMO's.

    *These are in my opinion, so....whatever generalization is given, I'm sorry if it doesn't include you.

    - Easy to use interface. I just hate it if you have to press 30 buttons to access a menu, talk to other people or increase a skill. Easy to use, easy to look at, and easy to access the chat bar.
    - Good leveling pace. The 20x MS rate was excellent. Not too fast, not too slow.
    - Loads of quests. Some games have 0 quests, which makes it sooooo boring to play. However, if there was a story to the quest, it would be ok. Maple has a good system of some story quests / some instant quests, but the story quests are finished after 3 steps. Something meaningful would help a lot.
    - Party Quests - People totally underestimate the value of party quests. They provide a good way to interact with other people, work as a team, find out strengths and weaknesses, or just chill and have a good time. Maple had this concept down, with loads of PQ's to complete. FMS on the other hand...the lack of pq's just killed partying for me.
    - Guilds and parties are a must. ><
    - Customizable characters. NX, weapons, items, armor, faces, eyes, hair. It was amazingly fun to customize your character in MS and in other games. It would suck if you had to stare at the same character the whole game.
    - *thinks* Bosses. They help the game in that it presents a challenge or a goal for people to attain. People say "Oh gawds, you killed Zak?" And immediately it represents a point of pride / accomplishment. A game without bosses just sucks.
    - A map where you can gather and talk with other people. In MS, this was FM. Just a place where you can chill, y'know, for example a place that is easily accessible to all characters at all times. Whether it be a major city or a map, it doesn't matter, as long as this exists.
    - Pets! People love little pets to talk with, look at, feed etc etc.
    - Something unique. If you don't have anything unique, people will just think it's just another MMO. I lack some imagination, so I can't provide a suggestion here XD But ya, whether it be an awesome PVP system, a new way of killing monsters, or w/e w/e, a unique aspect of the game makes people interested/curious.

    Hmm along with other needs such as balanced classes, a variety of classes, monsters, skills which all make up a MMO, I'll sleep on it :P Otherwise, good luck with developing this new MMO!
    __________________
    Desolation is offline   Reply With Quote
    Old 10-25-2008, 05:44 AM   #17 (permalink)
     
    Join Date: Oct 2008
    Posts: 12
    Likes: 0
    Liked 0 Times in 0 Posts
    seth1134 is an unknown quantity at this point
    Default

    Make it 2-d side scrolling, and ill be happy with just about anything.
    seth1134 is offline   Reply With Quote
    Old 10-25-2008, 06:04 AM   #18 (permalink)
     
    Join Date: Jun 2008
    Posts: 231
    Likes: 0
    Liked 4 Times in 2 Posts
    Shiki is an unknown quantity at this point
    Default

    flat-chested blue haired lolis that can shoot ice out of their fingertips
    __________________

    SHAMELESS ADVERTISMENT
    Shiki is offline   Reply With Quote
    Old 10-25-2008, 06:04 AM   #19 (permalink)
    Dreams of Sunshine
     
    Bloodletter's Avatar
     
    Join Date: Jun 2008
    Location: California
    Posts: 192
    Likes: 0
    Liked 0 Times in 0 Posts
    Bloodletter has a spectacular aura aboutBloodletter has a spectacular aura aboutBloodletter has a spectacular aura about
    Default

    Another thought. I'd like to see a game where the character builds can be diverse, even within any single class. In MS, the builds were pretty much standard for any class. There was very little specialization within classes. All Bowmasters had the bowmaster skills they were expected to have, all Mages had the skills they were expected to have, etc. I'd like to see a class system where even a single class could have a bunch of different play styles depending on how they want to make their character. There should be more skills available than is possible to max out during a job, which will create diversity, and the skills shouldn't be throwaway skills like NL's Shadow Meso or what have you. Each skill ought to have some kind of merit gameplay-wise.

    On that note, if you do plan to make a world with magic, it might be fun to have a universal system of magic that all classes can use, like in Phantasy Star Online. All classes have access to some level of magic, but only certain classes can have the highest rank of certain spells, and some classes can have more than others but still not be able to max it out. This would allow for some of that diversity I was talking about above, assuming there's some incentive to use magic (mostly unlike how it was in PSO, where magic was outdone by physical ability 95% of the time even for magical classes). It might be nice to, instead of having any sort of magical class, eliminate that option altogether and let any class use offensive magical spells depending on how much int (or whatever you use for the magic stat) they have. This will let you make a mage blaster out of anything while still having a decent set of physical skills from their actual classes to choose from at the expense of their own class's ideal stat (ie: a bowman in an MS-style game that wanted to have a certain level of magical attacks would need 50 int, and those 50 points could have gone to dex or str).

    I'm sure ideas will come in more once a general story/setting has been made. Honestly, I don't think any storyline can be that great if it's an MMO. It'd take a lot of work to have an MMO where the story was actually interesting, so I usually don't expect much in terms of story for MMOs. I think it's mainly gameplay that's important. It wouldn't hurt to try though.
    __________________

    Akiha - Fire Archmage
    Arcueid - Shadower
    Ciel - Dark Knight
    Meiling - zzzzz

    Last edited by Bloodletter; 10-25-2008 at 06:16 AM.
    Bloodletter is offline   Reply With Quote
    Old 10-25-2008, 06:10 AM   #20 (permalink)
     
    JanKn's Avatar
     
    Join Date: Jun 2008
    Posts: 185
    Likes: 0
    Liked 0 Times in 0 Posts
    JanKn is an unknown quantity at this point
    Default

    Quote:
    Originally Posted by Shiki View Post
    flat-chested blue haired lolis that can shoot ice out of their fingertips
    http://www.walfas.org/?p=547
    JanKn is online now   Reply With Quote
    Reply

    Bookmarks

    Tags
    feedback, suggestions


    Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
     
    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is On
    Trackbacks are On
    Pingbacks are On
    Refbacks are On


    Similar Threads
    Thread Thread Starter Forum Replies Last Post
    a few suggestions dope92 Site Suggestions 12 10-22-2008 01:34 AM
    some suggestions rakeka Site Suggestions 9 09-21-2008 04:58 PM
    Quite a few suggestions. AntiChrist Site Suggestions 4 09-02-2008 11:18 PM


    All times are GMT. The time now is 04:20 AM.

    Contact Us - Website - Archive - Top

    Powered by vBulletin® Version 3.8.4
    Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
    no new posts