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#12 (permalink) |
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Victory is Mine!
Join Date: Jun 2008
Location: Somewhere near Nowhere
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I think I would need a little information to give suggestions. Like Bloodletter I would like to know what you are aiming for. I'd love a Medieval like setting. Or maybe a futuristic world were creatures are over taking cities! Or... well... there are so many possibilities! :o
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#14 (permalink) |
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Join Date: Aug 2008
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Of course, classes with balanced skills for balanced class numbers. Not like GMS where:
1. Almost everyone is pretty much dependent on DKs and bishops 2. NLs are huge in numbers 3. Noticably low numbers of MM, WK, F/P Mages and some other stuff that I dont know a lot about but yea you get the basic concept. |
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#16 (permalink) |
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Hai2u
Join Date: Jun 2008
Location: Choklit
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You should totally try to make THE best MMO lol, integrating everything good about every game. Right now some games you play for one thing, another game you play for another aspect. Here are some aspects I find appealing about MS or other MMO's.
*These are in my opinion, so....whatever generalization is given, I'm sorry if it doesn't include you. - Easy to use interface. I just hate it if you have to press 30 buttons to access a menu, talk to other people or increase a skill. Easy to use, easy to look at, and easy to access the chat bar. - Good leveling pace. The 20x MS rate was excellent. Not too fast, not too slow. - Loads of quests. Some games have 0 quests, which makes it sooooo boring to play. However, if there was a story to the quest, it would be ok. Maple has a good system of some story quests / some instant quests, but the story quests are finished after 3 steps. Something meaningful would help a lot. - Party Quests - People totally underestimate the value of party quests. They provide a good way to interact with other people, work as a team, find out strengths and weaknesses, or just chill and have a good time. Maple had this concept down, with loads of PQ's to complete. FMS on the other hand...the lack of pq's just killed partying for me. - Guilds and parties are a must. >< - Customizable characters. NX, weapons, items, armor, faces, eyes, hair. It was amazingly fun to customize your character in MS and in other games. It would suck if you had to stare at the same character the whole game. - *thinks* Bosses. They help the game in that it presents a challenge or a goal for people to attain. People say "Oh gawds, you killed Zak?" And immediately it represents a point of pride / accomplishment. A game without bosses just sucks. - A map where you can gather and talk with other people. In MS, this was FM. Just a place where you can chill, y'know, for example a place that is easily accessible to all characters at all times. Whether it be a major city or a map, it doesn't matter, as long as this exists. - Pets! People love little pets to talk with, look at, feed etc etc. - Something unique. If you don't have anything unique, people will just think it's just another MMO. I lack some imagination, so I can't provide a suggestion here XD But ya, whether it be an awesome PVP system, a new way of killing monsters, or w/e w/e, a unique aspect of the game makes people interested/curious. Hmm along with other needs such as balanced classes, a variety of classes, monsters, skills which all make up a MMO, I'll sleep on it :P Otherwise, good luck with developing this new MMO!
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#19 (permalink) |
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Dreams of Sunshine
Join Date: Jun 2008
Location: California
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Another thought. I'd like to see a game where the character builds can be diverse, even within any single class. In MS, the builds were pretty much standard for any class. There was very little specialization within classes. All Bowmasters had the bowmaster skills they were expected to have, all Mages had the skills they were expected to have, etc. I'd like to see a class system where even a single class could have a bunch of different play styles depending on how they want to make their character. There should be more skills available than is possible to max out during a job, which will create diversity, and the skills shouldn't be throwaway skills like NL's Shadow Meso or what have you. Each skill ought to have some kind of merit gameplay-wise.
On that note, if you do plan to make a world with magic, it might be fun to have a universal system of magic that all classes can use, like in Phantasy Star Online. All classes have access to some level of magic, but only certain classes can have the highest rank of certain spells, and some classes can have more than others but still not be able to max it out. This would allow for some of that diversity I was talking about above, assuming there's some incentive to use magic (mostly unlike how it was in PSO, where magic was outdone by physical ability 95% of the time even for magical classes). It might be nice to, instead of having any sort of magical class, eliminate that option altogether and let any class use offensive magical spells depending on how much int (or whatever you use for the magic stat) they have. This will let you make a mage blaster out of anything while still having a decent set of physical skills from their actual classes to choose from at the expense of their own class's ideal stat (ie: a bowman in an MS-style game that wanted to have a certain level of magical attacks would need 50 int, and those 50 points could have gone to dex or str). I'm sure ideas will come in more once a general story/setting has been made. Honestly, I don't think any storyline can be that great if it's an MMO. It'd take a lot of work to have an MMO where the story was actually interesting, so I usually don't expect much in terms of story for MMOs. I think it's mainly gameplay that's important. It wouldn't hurt to try though.
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![]() Akiha - Fire Archmage Arcueid - Shadower Ciel - Dark Knight Meiling - zzzzz Last edited by Bloodletter; 10-25-2008 at 06:16 AM. |
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#20 (permalink) | |
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Join Date: Jun 2008
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