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    Old 10-25-2008, 08:30 AM   #21 (permalink)
     
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    By 2D do you mean side-scrolling or will it be over the top view like with RO?

    The only other side-scrolling MMO I've played was Ghost Online and it had running as a beginner skill which was pretty cool but it drained MP a lot unless you had a special temporary item to counter that. It's PvP system was also severely flawed, only Assassins with poisoning skills had the upperhand in winning. If it will be side-scrolling then I hope you guys can learn from MS's flaws and develop your own awesome one with good balanced character classes or abilities or whatever system you'll be having.

    But yeah aereal view would be cool too.
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    Old 10-25-2008, 08:41 AM   #22 (permalink)
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    It will most likely be a side-scrolling MMORPG.
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    Old 10-25-2008, 08:43 AM   #23 (permalink)
     
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    Sounds awesome Flowsion. Can't wait until the development gets started.
    In the meanwhile, I will try to produce some ideas for the game.
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    Old 10-25-2008, 08:43 AM   #24 (permalink)
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    I DEFINITELY want to see something other than the usual fantasy with Warriors, Mages, Thieves, Archers, etc. I can give a lot more ideas too but I'm tired.

    EDIT:

    I suggest a single-player "instanced" beginning to help players understand the basics and then there could be an ACTUAL IQ (AND PERHAPS ENGLISH) TEST so we don't get stupid people on the game.

    Last edited by Kafro; 10-25-2008 at 08:48 AM.
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    Old 10-25-2008, 09:22 AM   #25 (permalink)
     
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    Graphics: Try to make the art style kind of maplestoryish but not too much like maplestory. Make it like, an american version style of maplestory

    Interface Make it exactly like maplestory. The places kind of mixed in with past and future culture. Make a new york city, make a old colonial town etc. Make guns, arrows, etc.

    Skills/jobs idea The skills need to be sort of flashy but appeal to the mind of young teens as well as young or even older adults. Make a majority of the game party based but with a single player advantage aswell. Make a hunter that has bombs coming out of the arrows with holy light shining above. Or make a mafia with AK 47's blasting away, or even a sweet priest who heals people in a party.

    Experience rates
    Well, make it sort of challenging but not all total grinding. Give the party quests low or high levels, a chance to pick and choose what to level up. Give them a number of skills to unlock EX: Chain of attacks then BOOM, or a PVP system similar to this.

    I will be adding to this regularly to make the perfect game for our the flowsion team :)
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    Old 10-25-2008, 09:40 AM   #26 (permalink)
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    I suggest NO LEVELING AT ALL or at least make it not mandatory. Fuck that shit.

    Or if you want to copy WoW, make leveling easy and put a lot of shit at endgame.

    Last edited by Kafro; 10-25-2008 at 09:44 AM.
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    Old 10-25-2008, 09:50 AM   #27 (permalink)
     
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    A mafia class would be nice
    -Pistols and rifles for single-shot
    -Grenades and rocket launchers for mobs
    -Machine gun hurricane-like skill

    thats what i can get off my head so far
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    Old 10-25-2008, 10:08 AM   #28 (permalink)
     
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    Please refer to the MMO outline, i implemented some things.
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    Old 10-25-2008, 10:44 AM   #29 (permalink)
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    Story: In the year SOME TIME FAR IN THE FUTURE the citizens of planet FLOWSION (hurr durr) are overrun by a strange, powerful race of aliens which ravage their cities and kill many people, so in order to buy themselves a shitload of time they go back in time (and to another dimension perhaps to avoid a time paradox) and begin to colonize in a time where the species hasn't appeared yet which apparently happens to be the middle ages

    unfortunately the citizens of the middle ages are all "oh shit those guys are witches" and they go batshit insane on the future people and them thinking "the end justifies the means" proceed to kill their ancestors in order to have no problems when building up their technologies further

    unfortunately the people of the past have ancient powers and creatures once thought to be only in fairy tales that rival the power of technology and thus a total war is created against the desperate and the ignorant

    you are an amnesiac awaking in a field of desolation, and after battling through a solo tutorial phase in which you learn the basic controls of the game you come to a fork in the road leading to either the Future People camp or the Past People camp, at which point you decide your "faction" for the game (lol ripping off WoW PvP aren't I cute :3)

    you then get a choice of classes to pick from which are generally the same on both sides but with a fantasy or technological twist as well as several abilities relating to your certain faction or something i dunno

    so along the way you apparently possess skills above the average human and can absorb and/or learn mysterious augments that can change your abilities in certain ways and further customize your character and everyone's like "wtf wit dat guy yo" and you're all "lol i dunno but i'm strong :3"

    anyhow after several major battles and some plot twists and whatever you are eventually revealed to be a part of the spies of the futuristic attacking race thing guys whatever posing as humans and they fell into the timedimensional portal thing and there were some side effects that erased your memories and everyone's like "OH SHIT" except for the people reading this thread and figuring out the story now and then you can like team up with the opposite faction for a final climactic journey or something i don't know gosh doesn't this sound faggy

    thank you

    Classes:

    of course i suppose you can't run from the bare outlines of the class system derived from DnD but in any case

    Future

    LaserSoldier (Warrior) (If anyone wants to make up a better name PLEASE be my guest)
    Gunman (Archer)
    Medic (Cleric)
    Engineer (Mage)
    Stalker (Rogue)
    Marketer(Merchant) (we need more variety)

    Past

    Knight (Warrior)
    Archer (Archer)
    Priest (Cleric)
    Sorcerer (Mage)
    Bandit (Rogue)
    Merchant (Merchant)

    ... there needs to be some balancing checks and whatnot but this looks good if you want a class system

    Last edited by Kafro; 10-25-2008 at 10:58 AM.
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    Old 10-25-2008, 02:45 PM   #30 (permalink)
     
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    What I want in a MMORPG is for the world to have it's own culture, civilization, and no MapleStory cash.. well maybe we could make a culture clash where the ancient times meet the modern age but, with limits. In MapleStory, what I hate so much is I feel like I'm going nowhere. Last time, I played Ragnarok Online and what I like about it is the adventure. I would suggest that there will be no shortcuts like scroll to towns, or taxis. Well, this may sound inconvenient but if the trip to each town is not boring and interesting, maybe it won't. Perhaps, try to not make a training ground with only a species of monsters, try mixing it up. As the name suggests, experience should be gained through the experience of playing, not just by cheating through large amount of exp. points that a monster holds. Despite that, leveling should not be as hard as maple. And maybe each character can have a 'home' in specific towns, cities, villages, etc. A home, not as in having houses, but.. uhm, like nationality or something. These factors make a game interesting in my perspective, but I don't know.. it's just my idea though. :D :D
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